Battlenonsense tested vg258q, so even though it uses the same panel, it's possible vg258qr does not have this issue. Prad does indeed indicate low input lag. Would have to ask them if they tested it with nvidia. Would be nice to know how much input lag it has with ELMB. Would be nice to know how much input lag it has using 144hz instead of 165hz.
Jul 21, 2010 · Wired vs Wireless: How To Keep Input Lag Under Control By Matthew Braga on July 21, 2010 at 2 p.m.. Input lag on a wireless device can suck. But for those of you who favor your wire-free lifestyle, here's a few tips for keeping your devices lag free. Aug 19, 2011 · To put the TV's lag into perspective take into account input lag from a controller, the lowest input lag a game can have is 50ms which is very rarely reached with most 60fps games having a 66/67ms latency and 30fps games having a minimum potential lag of 100ms which many exceed. The panel's 8ms pixel response produced noticeable ghosting in my Crysis 3 (PC) and Grand Theft Auto V (Sony Playstation 4 ($436.04 at Amazon)) gaming tests, and its input lag (the time needed for ... Since this is a PAL console, the framerate is 50 Hz instead of 60 Hz used by NTSC. All results below have been converted to frames, making them universal. Of course, the PAL console will always have slower input lag in absolute terms, since one frame takes 20 ms instead of 16.7 ms on an NTSC console. Input Lag describes the delay between pressing a button on the controller, and the corresponding action being performed on screen. Typical HDTVs perform 'post-processing' on images before they are displayed, causing a delay. Wireless controllers can also add additional delay.
Sep 01, 2015 · #1. Be it Wii Motes, Gamecube Controllers or even Arcade Sticks, players have many preferences on the controllers they want to use in Smash 4. Some however have said that anything in the wireless controller spectrum has more lag than their plug in counterparts.
Aug 14, 2014 · The problem isn't as big as you describe, but I'm sure that's because of the differences between Windows 7 and Windows 8.1 (there have been mouse handling adjustments in both 8 and 8.1 and also in an 8.1 patch). Anyway, the problem was indeed there and I could "feel" it with your quad demo.